My own belief is that rather than getting involved in trying to change the reality of social-political things, creators can be involved in and express in different ways and be meaningful in different ways, so for me, it's important to leave messages to people of the future and to be engaged with the people now.
When I was little, I guess I was just an ordinary kid. But then things changed when I was in junior high. You know, kids that become geeks become one because of something. Like, they aren't good at sports, or girls don't like them. I, too, for some reason, got into things like science fiction and, well, especially science fiction as an escape.
The theme my generation explored was the relationship between capitalism and art.
In Japan, after having lost World War II, the hierarchy that used to exist in the society, from the rich to the poor, has been flattened, especially by the winners, by Americans. As a Japanese artist debuting in America, I really had to bring that kind of theme into the work.
When I was making my debut as an artist, I felt that it was very important that I try to combine the background of my own culture, my people, and the country into the contemporary art world. So that's how I came up with the term 'superflat.'
For children of my generation, anime was an escape from Japan's loser complex following World War II. Anime wasn't foreign. It was our own.
I stopped worrying about competition in contemporary art. It feels a little bit more pure. That's where I am, one step back.